Once two are on top of each other, they “disappear.” This is a pivotal part of solving puzzles.ĭespite grasping the concept in theory, I still found it challenging to complete some levels. Where the 1 + 1 bit comes in is in overlapping objects. These shapes require you to move the pieces logically on top of and around each other to create the shape. What does that mean, exactly? It makes sense in the concept of the game.Įach stage of VOI features a small stage, a few shapes (triangles, squares), and asks you to use them to create a certain shape as shown onscreen. In the case of VOI, it’s the concept of 1 + 1 = 0. It’s just really enjoyable to chill out with games featuring one specific thing that makes their puzzles stand out. Puzzlers have really taken over my life as of late. Presentation is a huge part of making a mahjong game stand out and Barnyard Mahjong 3 simply doesn’t. The music is so droll that you barely even notice it exists, and effects are incredibly anemic. It’s also quite easy to fail puzzles (the remaining tiles just reset) even on easy. The widescreen presentation makes it tiring to click back and forth between different ends of the screen. What doesn’t work is that the experience is barely enjoyable. I appreciate the game’s supremely casual attitude. These stars are meaningless, though, as even ending with no time left still unlocks the next stage. The amount of time left on the clock determines what you’re graded once finished with a puzzle. There are in fact so many different visuals that it often proves tough to quickly survey the screen for potential matches.Įach level in Barnyard Mahjong 3 features a timer. This includes the backgrounds and the tiles themselves, which feature depictions of fruits, farmers, and farm animals. In any case, Barnyard Mahjong 3 is of the matching variety.Īs the name implies, everything is doused in a barn theme. Real mahjong is a much more strategic, multiplayer experience. Many use it to refer to the familiar tile-matching concept, which is not the same as traditional mahjong. “Mahjong” is a term which is typically used incorrectly in English-language games. But that’s basically the only good thing about Kitty Cat: Jigsaw Puzzles. The cat photos per puzzle are cute – and they don’t appear to be stolen wholesale from various sources. The margin is not large enough to make this particularly enjoyable, though. Instead you must click and drag them to areas outside the board to organize them as you see fit. There is also no easy means of organizing your puzzle pieces prior to solving the puzzle. Unfortunately, it can sometimes be confusing to tell if a puzzle piece sticks to the board (meaning it is in the right position) or not. You actually get to see outlines of all the puzzle pieces on the game board! These disappear after a few levels, though, leaving players to deal with the digital puzzle much like a real one. There’s also no music! I’ll admit, it’s not quite as awful as the Pixel Puzzle series.Īt the very start, it seems like Kitty Cat: Jigsaw Puzzles is painfully easy. That might not be so bad if not for the fact that the underlying mechanics and interface are totally lacking. This developer has a handful of puzzle games and they all appear to vary purely by theme. Kitty Cat: Jigsaw Puzzles falls into the latter category. Because of this habit, I’m increasingly aware of which games have serious effort into their releases versus those that are simply re-skinned releases. For me in particular, they grant an escape from playing other games which require more attention, strategy, and skill. In short, if you're an achievement hunter (which I believe you are btw, looking at your Astats profile right now), please enlighten me on your thought process.Casual games are great. If you were really concerned about achievements, wouldn't you have rather unlocked the more expensive puzzles with your ultimate pieces? Not doing so means that you have to grind a lot more gold in order to unlock other kiosk achievements/puzzles. the cost of challenge puzzles was 50 gold before, whereas experimentals cost 250 gold. sure, you might want to do them again some time, but that doesn't warrant the price of an ultimate piece imo.Ģ. you've already done the challenge puzzles. The point of our comments is that it doesn't make sense to spend 3 ultimate pieces on unlocking 3 challenges for the following reasons:ġ. but spending 1 ultimate for 1 achievement made absolutely no sense to me, and indeed, that's the reason I created this thread: Achievements are important to me too, and in fact, it's the main reason I play this game.
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